Resume

Tim Scott
midnight.presets@gmail.com » Kentfield, CA
Senior 3D Artist offering background of eight years as team contributor and lead in game development projects for such companies as Disney, Zynga, and Telltale Games. Combine traditional drawing and sketching abilities with software skills for concept and creation of characters, environments, and props. Leverage highly collaborative approach, guiding team members and working across internal art/production teams and outsourced studios to complete projects end-to-end and deliver on overall creative vision. Shipped titles:
Disney: Currently working on title| Zynga: Farmville 2, Avatars | Black Point Studios: Iron Man (Secret Level)
Telltale Games: Strong Bad’s Cool Game or Attractive People, Wallace & Gromit’s Grand Adventures,
Tales of Money Island, CSI: Deadly Intent, CSI: Fatal Conspiracy, Sam & Max: The Devil’s Playhouse
Core Strengths
High-Poly Hard-Surface & Organic Modeling, Low-Poly Modeling, Texturing, Hand-Painted Textures, PBR workflow, Shared Creation (UE4), Environment Building & Lighting, Modular Assets & Props
Technical Skills
Modo, Mari, Substance Painter & Designer, Quixel Suite, Softimage XSI, Maya & 3DS Max (vray), 3D Coat & Zbrush, Marmoset Toolbag, Adobe Photoshop, Adobe After Effects, Corel Painter, Unity 5, Cryengine, Unreal Engine
Professional Experience
Senior/Lead Artist Disney Interactive | Palo Alto, CA 2014-Present
Hold lead and contributor roles focused on 3D, character, and environment work in support of multiple games.
  • Established art pipeline for team as well as various other groups at Disney.
  • Enabled significant time savings by training team members on use of Substance Painter software.
  • Set visual standards for buildings and props as senior 3D artist for game Marvel Secret Wars.
  • Defined primary character body types for all Marvel superhero characters used in game, and created multiple characters through art style explorations in coordination with art director.  
  • Developed character/prop production pipeline as well as concepts for builds and weapons.
  • Partnered with art director and principal concept artist to build Substance Material Library used by entire team as well as outsourced resources.
  • Contributed to supervising/mentoring artists to deliver on visual targets for characters and props.
  • Presented to multiple teams on workflows for Substance Painter, 3D Coat, and Modo.
  • Worked on various aspects for development of The Incredibles Builder game as lead artist.
  • Created various characters in diverse art styles and simple rigs for buildings/props, as well as built animation rigs scalable with Ik/Fk switches for characters of varying sizes.  
  • Developed animation rigs scalable with Ik/Fk switches for characters of varying sizes.
  • Collaborated with art director and engineering team to create modular environment world as well as complete gameboard layout; developed buildings/props to populate gameboard.
Senior/Lead Artist Disney Interactive | Continued
  • Served as lead character artist for unannounced Star Wars Episode 7 game, contributing to obtaining green light from studio by creating several characters from Return of the Jedi and Endor environment set.
  • Teamed with art director in defining style for Lion King Builder game as lead artist; produced various characters, built animation rigs, created skin weighting characters, and developed Pride Lands environment.  
Senior/Lead Artist Zynga | San Francisco, CA 2011-2013
Contributed to environment and character creation for two shipped titles: Farmville 2 and Avatars.
  • Appointed as lead character artist for Avatars game, which included Zbrush sculpting assets, texture work, normal mapping, and weight painting; provided fixes for art-related bugs.
  • Coordinated with third-party studios, including reviewing, critiquing, and editing outsourced work to ensure alignment with standards; resolved issues related to weight, scale, and texture work.   
  • Provided environment work for backgrounds and adjusted concepts to work with game engine.
  • Defined hand painted textures and 3D model standards for production of Farmville 2, as well as built various farm set decorations/props; worked with outsourcing and concepting to determine look of in-game items.
3D Artist Telltale Games | San Francisco, CA 2008-2010
Produced characters, environments, and assets for multiple shipped titles, including Strong Bad’s Cool Game for Attractive People, Wallace & Gromit’s Grand Adventures, CSI: Deadly Intent, and CSI: Fatal Conspiracy.
  • Provided high poly and low poly modeling for normal map creation, UV unwrapping/texturing, scene building, prop creation and placement, environment lighting, and camera work.
  • Concepted art for completion by outsourced artists.
Lead Character Artist Wahoo Studios | Orem, UT 2008
Worked on characters and environments for unshipped Xbox 360 game over seven-month period.
3D Artist Black Point Studios | San Francisco, CA 2007-2008
Focused on character/environment/prop art and asset creation through all phases of development for Iron Man (Secret Level) game. Interfaced with art director to build characters from design through completion.
  • Provided high poly and low poly UV unwrapping, texturing, and scene building.
  • Completed Zbrushing of all principal characters, clothing, Iron Monger armor, and various props for normal map extractions; modeled character faces based on ILM scan data from Iron Man.
3D Artist Solid.co.uk | London, UK 2006
Modeled hard-surface geometry for clients such as BBC, MBW, Grouse Liqueur, and Peerless Tires.